My Time At Portia is a gorgeous game, full of colour and wacky characters, and clearly influenced by Harvest Moon, Stardew Valley, and the Animal Crossing series.
It’s also painfully close to reaching its Kickstarter goal of $100,000 – $97,329 at the time of writing. More than any other game it reminds me of Stardew Valley; a relaxing yet deep game to throw hundreds of hours into.
After arriving in Portia, players start with a basic workshop and work to grow their business from their humble beginnings. The world and surrounding areas can be explored, there are NPCs to build relationships with, trees to cut down, items to craft, and monsters to kill.
Pathea Games’s description of My Time At Portia is below:
“The goal of the game is to make the workshop as big as possible. Players can gather materials from an open world. Cut down tree, pick up herbs, mine in ruins, even plant your own garden. There are vast areas for the player to explore around Portia. Deserts, islands, reefs, highlands, marshlands, and more! Each area bringing their own unique items and monsters.
“We want to enrich the world with other NPCs that have their unique behaviors. Characters will go to school, do their jobs, workout, and have fun. They also have unique stories for the player to experience. The player will be able to get into relationships with other characters, be them friendships or romances. Romances can end in marriages.”
My Time At Portia is in an enviable position for many Kickstarter games, having confirmed a publishing partnership with Team17. It seems to be one of the few games on Kickstarter all but guaranteed to make it to release.
My Time At Portia is playable right now via a free alpha build – it’s a little rough around the edges but is a lot of fun and shows the potential. Gamers looking for a title to fill the void left by Stardew Valley should find enough to scratch the itch.