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The Making of Divinity: Original Sin 2

In this 2019 GDC talk, Larian Studios’ Swen Vincke takes a look at all the strategies employed to make Divinity: Original Sin 2 a better game than Divinity: Original Sin 1, and how they turned out.

Spoiler: they were considering not including voice-acting.

If you’ve played this modern classic, or if you’re just curious, this video is well worth a watch:

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